Things in Triskele are a bit all over the place at the moment. Bri, the leader of the clerics guild has resigned, and there is a feeling that he was pushed rather than give a golden handshake. I have no idea what it was all about, and I don't really want to know, but I have been plodding along in my UK timezone, working on Parlamay as I go.
From reading Malakytes blog, it seems that Alphonsus will be taking over as leader, so I am sure he will inform us all of the situation once he's 'in post'.
I have used the three aspects idea, and made a note for new clerics about them, which is the reason for the blog. I showed this to someone tonight and we ended having a conversation about how to define 'Good' and 'Neutral'.
Here is the notes on Parlamay and her aspects, sorry if its a bit long, but it informs the debate.
Parlamay- Goddess of Nature
Favoured Weapon: Longbow
Portfolio: Forests, Fauna and Flora
Parlamay. The ever changing Goddess of Nature.
Like the cycle of the seasons, followers of Parlamay recognise that nature is fluid, it waxes and wanes, it is born, dies and is reborn a new.
As nature is, so is She.
Beautiful, ugly, loving, destroying, kind and harsh.
Yet without one there is no other, nature in perfect balance.
Followers of Parlamay live in harmony with the world around them, they are in tune with the land, they know its secrets and protect its children.
All those who respect nature can expect help, guidance and protection from the clerics of Parlamay, yet those who would harm the land and its creatures can expect the wrath of the Goddess through her chosen ones.
Clerics of Parlamay reflect the different aspects of the Goddess, and as a novice cleric you will be helped to find the path right for you. You will progress up the normal cleric ranks ie: Acolyte, Subdeacon,Cleric,High Cleric, but your duties will depend on the aspect you are aligned with.
Parlamay cleric aspects are Dawn, Noontide and Twilight, sisters and brothers
DETAILS OF THE ASPECTS
Dawn brothers and sisters
Dawn clerics run like the deer, see like the hawk, and fight like the mother bear. They are the active, protectors of the land. They roam the wild woods with the rangers, and dance with the elves and fairies. When battle is called, they are first to attend, running among the injured and helping where they can. They carry the bow, and will not hesitate to use it to defend the children of the Goddess. They are the keepers of Spring/Early Summer, and lead worship at these times of the year. They also help those who are pregnant or trying to conceive.
Dawn clerics wear blues and greens only
Noontide sisters and brothers
Noontide clerics care like the mother elephant, protect like the polar bear, and teach like the meercat.
They are the mothers and fathers of the order. They work with the peoples and creatures of the Goddess, listening, healing and caring for Her children.
They welcome new clerics, and are always ready to help a stranger. They tend to the land, grow the herb's, and keep the guild and temple well cared for. They take the time to discuss the Goddess with those who would listen. They do not carry weapons, and will not rush into conflict, but are able to protect themselves should the need arise. They are the keepers of Summer/Harvest and lead worship at those times of year. They help those with children or young animals, and preside over weddings.
Noontide clerics wear gold, yellow, orange or red only
Twilight brothers and sisters
Twilight clerics are wise like the raven, secretive as the shrew, and sharp as the peregrine.
They keep the secret knowledge of the Goddess.
They are advisers in times of need and able to judge a situation well. They know what happens in the realm, and may have contact with mages and rulers. They see the dark side of nature as being an important counter balance to the light, and although never evil, they will speak with those of the dark side. They do not rush to give opinions, but watch and choose their timing carefully.
They are the keepers of Late Autumn/Winter and lead worship at those times.
They may carry knives, and will use them if deemed necessary. They understand that death is a part of life, and will help those who are dying or have lost a loved one. They know the secrets of resurrection and are in charge of bringing loved ones back through the veil.
Twilight clerics wear, purple, black and silver only.
SO...In my mind I had the Dawn as neutral, Noontide as good with neutral leanings and Twilight as neutral with dark (not evil) leanings.
However my friend felt that Dawn was good, Noon was neutral and Twilight neutral/dark.
My reasoning was that the Dawn are like the rangers, protecting the creatures of the land and the land itself from harm, not aligned to political sides, but simply to the Goddess. Go getter's, action types. Therefore Neutral
Where as Noon, are non-combative, nurturing types. Healers and counsellors. Working with the people of the realm more. Pacifist activists. Therefore Good
In a roleplay environment the ideas of Good and Evil are very clear cut, whole races are automatically considered Evil (with few exceptions), or Good. A 'Goodie' would be unlikely to help an evil race, even if they were dying in front of them, where as a neutral character would.
So my friend argues (roughly, excuse me friend if i get this wrong) that the Dawn clerics are much more black and white, going with gut instinct , rushing into battle to defend, more childlike in their viewing of the world, therefore aligned more with 'Good'
Whereas the Noon clerics are more able to weigh a situation, helping whoever comes their way, even healing the evil races. They stand back passively from a fight, not involving themselves. Therefore 'Neutral'
This is something I struggled with in Everwind realm, because characteristics that I would consider in RL to be good, ie: helping all in need or not carrying a weapon, might actually be considered 'neutral', or even worse I might be seen as aiding the Dark side by healing one of their number.
I suppose this happens in Real Life sometimes also. The Quakers who refused to fight in the War, were doing what they felt was good, however many didn't see it that way. Do we sometimes have to do hard things for the greater good? or are we simply justifying evil.
Is 'Neutral' more good than 'Good'?
In roleplay, Good, Neutral, and Evil are much more sharply defined, and perhaps I have to face the fact that Wren the Noontide sister is not such a roleplay 'Goodie' after all.
All comments on the nature of Good, Neutral and Evil are welcomed